5 Sandbox Structure overview
- Bin64 will be faster and enables you to use more memory when using or operating the program cryengine and the game files will be in there
- Engine folder- shaders are stored in there and other engine related materials
- The game folder contains 'pak' files- where the whole game works e.g. sound, animation, particles and objects. (can be opened using WinRaR)
- Tools folder- you can export assets and plug-ins and in the Crymax tools folder, is very useful and you can load the copytomax.bat
- cfg file- making a new unser.cfg file you can add personal/custom comments e.g. turn off sound, motion blur
10 Tips & tricks on the Sandbox User interface
- Top left hand corner 'Perspective'- you can change to different view ports e.g. wireframe mode, labels, safe frame, show icons and more customisation
- Top right- resolution control and you can also customise it + show the resolution in real-time
- The search bar- if you want to isolate a specific area/object you can type in and it will isolate the entity
- Status bar (bottom left)- show how many entities or objects selected
- Speed input box bottom middle- increase or decrease screen/camera movement in the viewport
- Goto position (bottom right)- show exact moment where the camera is + change co-ordinates to any spot
- Console- allows to input comment e.g. turn off sound and if you click the "... " a window will pop up and you can change settings
- Rollupbar first tab-AI, Area, Entity etc, second tab- terrain modify, third tab -hid categories e.g. brushes
- File- generate surface function- refresh the applied material
No comments:
Post a Comment