Monday, July 29, 2013

Wk1 Getting Started And Folder Structure + Overview Of The CryENGINE 3 Sandbox User Interface



5 Sandbox Structure overview
  1. Bin64 will be faster and enables you to use more memory when using or operating the program cryengine and the game files will be in there
  2. Engine folder- shaders are stored in there and other engine related materials
  3. The game folder contains 'pak' files- where the whole game works e.g. sound, animation, particles and objects. (can be opened using WinRaR)
  4. Tools folder- you can export assets and plug-ins and in the Crymax tools folder, is very useful and you can load the copytomax.bat 
  5. cfg file- making a new unser.cfg file you can add personal/custom comments e.g. turn off sound, motion blur 

10 Tips & tricks on the Sandbox User interface
  1. Top left hand corner 'Perspective'- you can change to different view ports e.g. wireframe mode, labels, safe frame, show icons and more customisation
  2. Top right- resolution control and you can also customise it + show the resolution in real-time
  3. The search bar- if you want to isolate a specific area/object you can type in and it will isolate the entity
  4. Status bar (bottom left)- show how many entities or objects selected
  5. Speed input box bottom middle- increase or decrease screen/camera movement in the viewport
  6.  Goto position (bottom right)- show exact moment where the camera is + change co-ordinates to any spot
  7. Console- allows to input comment e.g. turn off sound and if you click the "... " a window will pop up and you can change settings
  8. Rollupbar first tab-AI, Area, Entity etc,  second tab- terrain modify, third tab -hid categories e.g. brushes
  9. File- generate surface function- refresh the applied material

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